Saturday, March 25, 2006 - Posts

VIVIDAS: Where the Bloody Hell Are you plus the spoof!

I was holding off posting this but I cant help it now that a Spoof of the famous "Where The Bloody Hell Are You" ad has come out.

As always, streamed in the ultra-cool Vividas format:-) Go on, watch what all the bloody fuss is about.

UPDATE: 09/04/2006
OK OK, the link has been removed (thanks for the emails!), fear not its alive and well on the YouTube site...

Xbox360: High-Definition wowness and Halo 2 emulation

I've uploaded some new shots of the Xbox 360 on the Dell 2405FPW showing just how much detail the console is pumping out, take for instance the dashboard:


Insane! You can view what the other UI elements look like for the Games, Media and Live UI's as well. Nextup is emulation and good old Halo 2 was loaded up. It required two updates (initially to load the game into the 360, then another inside the game itself for Live) Both these took hardly anytime to grab and made the game run, intro movies loaded as meant to, although loading the main menu (and the game mission) took a tad longer than I recall the game loading on the xbox.

| | |
|

Xbox360 does a good job of running it too - cant even imagine the pain and trauma this would have created (emulating Intel/NVIDIA to PowerPC/ATI hardware!)

Xbox360: Finally had some time to play!

I got my Xbox 360 a little earlier than most in Australia, but unfortunately I wasnt able to make the most of it and only just today (Saturday) managed to get it openned and started playing it. The games that were meant to be sent to me were sent to my old house so I'm stuck with Perfect Dark Zero for the time being (not that its bad!) but I've uploaded them to Flickr under a new set for historical reasons!

Current Setup

Because i'm lazy to go downstairs and connect the beast up to my home-entertainment system its connected to my PC-setup.
  • Video -> Component through to Dell 2405FPW
  • Audio -> Optical to Logitech Z-5500
  • Network -> Wired to router (havent bought the wireless adapter for the 360 yet!)
Dell 2405FPW @ 1080i on Xbox 360 Possible!

There was some confusion on whether the Dell 2405FPW can handle this console at 1080i, in the dashboard I've changed it to use 1080i for video and audio at Dolby Digital 5.1 (not WMA Pro!) and honestly this thing is Sawwwweeeet (i've said that already in a post today havent I? Ohh well!). The Dell 2405FPW automatically runs this at the right resolution (I had a look at the panel) and its refreshing at 60Hz!

So to all that bought a Xbox 360 and have a Dell 2405FPW, connect it via Component, switch to view 5 (component) and tell the Xbox to use 1080i and voilla! You've got HD Gaming baby!

View Complete Flickr Gallery

DRIVERS: NGO Optimized Driver v1.6.3 released!

I cant recall the last time I saw the NGO Drivers (it was so long ago) but they've released an updated driver set based on the v6.3 Catalyst suite, Omega is still on v6.2 of the drivers (so he may wait till v6.4 is released before moving over!)

Some of the new changes:

Changes:
  • Based on ATI Catalyst 6.3
  • Updated ATI Tray Tools to v1.0.5.824
  • Added support for X1900 GPUs
  • Enabled Triple Buffering by default
  • Disabled Adaptive Anti-Aliasing by default (Ultra Edition)
  • Disabled High Quality Anisotropic Filtering by default (Ultra Edition)
  • General bugfixes
The best thing about these drivers is that it makes use of the additional RAM on your video card (256Mb+), try these and compare them with the Omega and use the better:-)

Download

GAMES: AGEIA PhysX Engine and memories of my first 3D accelerator!

The very first Videocard I ever bought was the Diamond Monster Fusion wayyy back in 1998 (I was in Year 8 at the time!) after almost a year of saving up doing the paper rounds the year before (that was my first ever job, I rode my bike around alot back then so mom decided to get me a job delivering the news-paper in our area, after 8 solid months of doing it quite well, i decided to start "delivering" the bulk of the news papers in some guys bin and bum around for a few hours, I did that two weeks in a row (idiota!), got busted the next week from my parents and got in big trouble!) so anyhow back to the 3D card...

The card was equiped with the latest and (at the time) greatest GPU 3DFX Banshee chipset with a whopping 16Mb of SGRAM on the AGP Bus, it came with Unreal and Motorcross Madness (oh the times!) and for a while there, I was a happy chappy. Then in 2000 in my work-experience joint (Chips n Bits - a wholesaler which no-longer exists) I got to "touch" the very first Voodoo 5 5500 that had arrived to Australia, test it and make sure its all good before it went to APC for review. Man was I up myself!

3DFX started the accelerated graphics generation (unless?) and now AGEIA is taking the next step and starting the Physics Processor add-in card generation with their PhysX PPU core. Essentially this means that like the GPU does the bulk of the graphics rendering code on its dedicated processing unit, the PPU will handle the bulk of the Physics in games/simulations which is currently CPU bound, freeing up your CPU for other tasks.

If you want to take a peek at what this will mean and how its so freaking awesome, take a look at the PhysX real-time footage and download the two high-definition captures in Quicktime format at the bottom of the page. This may sound marketingish but rich physics in games are finally here!

Now heres comes the problem, AGEIA are making the PhysX PPU as a seperate addin card which board designers like ASUS can take and build into cards they sell, however NVIDIA is also working on a similar routine which will make use of the Havok engine, interesting to see which will endup getting the upper-hand. One thing going for AGEIA is that they have quite a few titles already making use of the PPU - including Unreal Tournament 2007 (and that looks saaaaawweeeeeeeeeet *drools*)...

EDIT:
ATI have announced that they've got a better system in place compared to AGEIA and NVIDIA, to quote the main article:

ATI is also saying that its method for processing physics on the GPU is superior to both AGEIA's and NVIDIA's. According to the company, those who have already purchased any one of the X1800 or X1900 series can rest assured that their investment will last. Using its propriety API, ATI is able to offload physics processing to any GPU in a dual-GPU setup, regardless of whether or not the cards are in Crossfire mode or that they are even from the same family. This way, those who upgrade later can use their existing X1800 or X1900 cards for discrete physics processing while using the newer card for 3D acceleration duties. As of right now, ATI's method appears to offer the best combined benefits of both AGEIA's discrete processing as well as being able to switch between Crossfire, Crossfire + Physics.
Looks like things are heating up, interesting read and times ahead...